Level Design
I am a level designer/environment artist looking for employment in 3D media design, preferably in the gaming industry. I have experience in several different areas of game design including: level design, prop creation, texture creation, programming, animation, scripting and optimization. I am a hard worker willing to learn from more experienced professionals. My goal is to learn from my mistakes and become a better artist.
Shichang
Shichang is a hostage rescue level for counter strike Global offensive set in the urban streets of hong kong. Still a work in progress, I have spent hours working on the design and planning. The design has a different approach to hostage rescue. The counter terrorist's have most of the high ground and most of the advantages. This doesn't make it easier for the counter terrorist's since most of the high ground is visible and in plain view. The Hostages are in an enclosed building near Terrorist's spawn area. This gives the terrorist's the ability to walk away from the hostages with only a few ways for CT's to rescue them.
What did i learn from this project?
Links: Work in progress thread Steam Workshop |
Kandagal
Kandagal is a large game level made for New World Interactive's game, Insurgency. It was made for their contest with Gamebanana, where I placed 5th for its design. The level supports several game modes and has been really popular on the servers. I was later contacted by New World Interactive to have it become an official map in Insurgency.
What I learned from this project?
Links:
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Antrum
A small/medium sized game level for Chivalry: Medieval Warfare. The map was made during the 'Fortification Contest.' The level supports a unique version of team objectives. The final objective for the level is to retrieve gold bricks inside the castle.
What i learned from this project?
Links:
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Retrofit
Retrofit is a small level for CS:GO's ‘arms race’ game-mode. My primary focus was to make a circular level, mirroring the sides yet creating enough differences so that they did not look the same. The result was well received in playtests.
What I learned from this project?
Links:
Gamebanana page |
Fringe Reciprocity
This level was a recreation of the episode from Fringe Reciprocity. Probably one of my favorites simply because I love the TV show. All textures and models are made by me except the Humvee, the metal grates by the machine, a ceiling texture, and I had to use some photos from the episode for the display boards.
What did I learn from this project?
Links:
Gamebanana page |